T2E Rules

1. 4th Down Rule
1.1 Conditions for Going on 4th Down
1.1.1 You may go for it at any time

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2. Chew Clock
2.1 Usage Conditions
2.1.1 Chew clock may only be activated if:

  • You are leading by 28 or more points at any point in the game. Otherwise, chew clock is not allowed.
  • Rage quitting is prohibited, even if you feel a rule has been broken.
  • You may concede in the 2nd half if you are losing.

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3. Game Scheduling
3.1 Scheduling Requirements
3.1.1 Games must be scheduled within 12 hours after the game week advances.
3.1.2 Players should provide a 4-hour window for play time to their opponent.

  • Example: “I am available between 3 pm – 7 pm EST today. What time works for you?”
  • “Can you play now?” or “I’m free after 3pm EST” does not constitute a valid play time window.

3.2 Contact and Fair Sim Rules
– If your opponent does not respond within 24 hours, you may request a force win.
– If neither player contacts the other within 24 hours, the game will be considered a fair sim.

3.3 Fair/Force Sim Rule Requirements

  • Players must contact their opponent at least three times with 6-hour intervals between attempts to request a force win.
  • Proof of contact must be provided to an admin.
  • Both players must agree on a playtime window; if not, the game will be a fair sim.
  • If a player agrees to a time, they have a 20-minute grace period to appear. Failure to appear grants a force win to the waiting player.

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4. Gameplay Rules
4.1 Defensive and Offensive Play Restrictions

  • Rush at least three players on defense; a spy does not count as a rusher.
  • Monster Formation is banned. Violations result in a 1-game suspension.
  • “Scum Kicking” is banned. Violations result in a 1-game suspension.
  • Motion snapping is prohibited unless a player comes to a complete stop before the snap, except in plays with designed motion.
  • Mix play concepts on both offense and defense. Repeated use of the same defense, such as Cover 3, even from different formations, is prohibited.

4.2 Offensive Play Variation

  • Plays and concepts cannot be repeated back-to-back. You may not run the same play twice in a row or within two plays of its last call unless in hurry-up offense.

4.3 Defensive Play Violations

  • Exploiting AI mechanics (e.g., loop blitzing) or hovering over offensive linemen for free rushes results in a suspension.

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5. Trades
5.1 Trade Rules and Approvals

  • If a user leaves the league after a trade, all trades must revert to their original owners.

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6. Broadcasting
6.1 Broadcasting Rules

  • Regular season broadcasting is optional, though rewards are available.
  • All playoff games must be broadcasted. Failure to broadcast will result in forfeiture of prize money for both players.

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7. Position Changes
7.1 Rules for player changes

  • Players can move player positions WITHIN the rules!

7.2 Position-Specific Movement

  • DBs, LBs, and O-line players are interchangeable within their groups.
  • LB to DE position changes are allowed.
  • WR to TE, HB to FB, WR to HB, or HB to WR changes are not allowed.
  • If unauthorized movement occurs, players will revert to Normal trait status and lose all speed permanently.

7.3 Breakout Game Proof Requirements

  • Screenshot breakout games for verification in case of sim or lag out. Video proof must be submitted for rule violations.

7.4 Penalties for Infractions

  • Regular season infraction: 1-game suspension.
  • Playoff infraction: forfeiture of half of winnings.
  • Additional infractions may incur further penalties, and individual players may be suspended for rule violations.

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8. Upgrade Policy
8.1 Upgrade Limitations

  • Members may only upgrade 10 players at a time.
  • The upgrade list is due before Week 1 of the regular season.
  • Only listed players may be upgraded using wheels, store items, passes, or Tone bucks.
  • To apply contracts, players must be on the upgrade list.

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9. Administrative Discretion
9.1 Rule Enforcement and Penalties

  • All rules and their associated punishments or fines are subject to admin discretion.
  • Each situation will be evaluated individually to determine appropriate actions based on the context and specifics of the infraction.
  • Admins reserve the right to adjust penalties, issue fines, or implement alternative solutions as deemed necessary.

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