Pro/Challengers Settings

COMPETITIVE SETTINGS

Competitive Call of Duty rules adjust over time. The rules below represent the settings in place for the Call of Duty League and Call of Duty Challengers events. Competitive Settings V 1.0 have been developed in coordination between League Administration and representatives (players, coaches) of the Call of Duty League.

Maps and modes may change at a later date.

MAP & MODES LIST

SEARCH & DESTROY

  • Highrise
  • Invasion
  • Karachi
  • Skidrow
  • Terminal

CONTROL

  • Highrise
  • Invasion
  • Karachi

HARDPOINT

  • Invasion
  • Karachi
  • Skidrow
  • Sub Base
  • Terminal

GAME SETTINGS

GAME
ADVANCED
PLAYER
Round Time Limit: 1 M : 30 S Bomb Timer: 45 Seconds Number of Lives: 1 Life
Round Win Limit: 6 Rounds Plant Time: 5 Seconds Max Health: 150
Win by Two Rule: Off Defuse Time: 7.5 Seconds Health Regeneration: Normal
Win by Two Max Rounds: 8 Rounds Multi Bomb: Off Enable Armor: Off
Round Switch: Every Round Silent Plant: On Third Person View: Off
Match Start Time: 30 Seconds Reset Plant/Defuse Progress: On Tactical Sprint: On
Round Start Time: 10 Seconds Manual Drop Carry Object: On Weapon Mounting: Off
Skip Infil: On Allow Revives: Off
Practice Round: Off Downed Health: 40 Points
Input Swap Allowed: Off Downed Revived Health: Half (50)
Allow Callout Pings: Off Downed Bleedout Timer: 10 Seconds
Downed Revived Time: 2 Seconds
Downed Give Up Time: 1 Second
Team Revive Timeout: Unlimited
Team Revive Time: 5 Seconds
Team Revive Health: 30 (Hardcore)
TEAM
GAMEPLAY
Spectating: Player View Force Same Loadouts: Off
3rd Person Spectating: Off Care Package Drop Time: Off
Killcam: Off Spawn Camera: Off
Enable Minimap: Yes Spawn Ammo Mags: Normal
Radar Always On: Off Headshots Only: Off
Weapon Pings on Minimap Enabled: Off Health Steal: Off
Weapon Pings on Compass: On Cranked Timer: Off
Enemy on Compass: Off Allow Field Upgrades: On
Respawn Delay: None Field Upgrade Charge Rate: Normal
Wave Spawn Delay: None Field Upgrade Score Modifier: Normal
Suicide Spawn Delay: None Perks: On
Force Respawn: On Killstreaks: On
Team Assignment: On Round Retain Streaks: On
Friendly Fire: On Retain Streaks on Death: On
Team Kill Punish Limit: 2 Kills Killstreak Delay: 10 Seconds
Persistent Streak Progress: Off
Wrap Killstreaks: Off
Killstreak Lottery: Off
Equipment Delay: Off
Equipment Protection: Off
Battle Chatter: Off
Announcer Dialog: On
Dynamic Map Elements: On

GAME
ADVANCED
PLAYER
Time Limit: 5 Minutes Points Per Kill: 0 Points Number of Lives: Unlimited
Score Limit: 250 Points Points Per Death: 0 Points Max Health: 150
Match Start Time: 30 Seconds Headshot Bonus Points: 0 Points Health Regeneration: Normal
Skip Infil: On Killstreak Kill Bonus Points: 0 Points Enable Armor: Off
Input Swap Allowed: Off Time To Capture Zone: Instant Third Person View: Off
Allow Callout Pings: Off Zone Lifetime: 1 Minute Tactical Sprint: On
Initial Zone Activation Delay: Off Weapon Mounting: Off
Zone Activation Delay: Off Allow Revives: Off
Next Zone Reveal Time: 10 Seconds Downed Health: 40 Points
Zone Location Order: Linear Downed Revived Health: Half (50)
Scoring Method: Constant Downed Bleedout Timer: 10 Seconds
Pause Time on Zone Captured: On Downed Revived Time: 2 Seconds
Objective Team Spawn Delay: Off Downed Give Up Time: 1 Second
Team Revive Timeout: Unlimited
Team Revive Time: 5 Seconds
Team Revive Time Health: 30 (Hardcore)
TEAM
GAMEPLAY
Spectating: Player View Force Same Loadouts: Off
3rd Person Spectating: Off Care Package Drop Time: Off
Killcam: Off Spawn Camera: Off
Enable Minimap: Yes Hardcore Mode: Off
Radar Always On: Off Spawn Ammo Mags: Normal
Weapon Pings on Minimap Enabled: Off Headshots Only: Off
Weapon Pings on Compass: On Health Steal: Off
Enemy on Compass: Off Cranked Timer: Off
Respawn Delay: 2.5 Seconds Allow Field Upgrades: On
Wave Spawn Delay: None Field Upgrade Charge Rate: Normal
Suicide Spawn Delay: 1 Seconds Field Upgrade Score Modifier: Normal
Force Respawn: On Perks: On
Team Assignment: On Killstreaks: On
Friendly Fire: On Round Retain Streaks: On
Team Kill Punish Limit: 2 Kills Retain Streaks on Death: On
Killstreak Delay: 10 Seconds
Persistent Streak Progress: Off
Wrap Killstreaks: Off
Killstreak Lottery: Off
Equipment Delay: Off
Equipment Protection: Off
Battle Chatter: Off
Announcer Dialog: On
Dynamic Map Elements: On

GAME
ADVANCED
PLAYER
Time Limit: 1 M : 30 S Time to Capture Zone: 45 Seconds Max Health: 150
Round Time Limit: 1 M : 30 S Extra Time On Capture: 1 Minute Health Regeneration: Normal
Match Start Time: 30 Seconds Disable Majority Capture Progress: On Enable Armor: Off
Round Start Time: 10 Seconds Maximum Capture Rate Multiplier: x4 Third Person View: Off
Skip Infil: On Suicide Lowers Team Lives: On Tactical Sprint: On
Input Swap Allowed: Off Number Of Lives: 30 Lives Weapon Mounting: Off
Allow Callout Ping: Off Overtime Defenders: Most Captures Allow Revives: Off
Pause Time On Zone Captured: On Downed Health: 40 Points
Downed Revived Health: Half (50)
Downed Bleedout Timer: 10 Second
Downed Revive Time: 2 Seconds
Downed Give Up Time: 1 Seconds
Team Revive Timeout: Unlimited
Team Revive Time: 5 Seconds
Team Revive Time: 30 (Hardcore)
TEAM
GAMEPLAY
Spectating: Player View Force Same Loadouts: Off
3rd Person Spectating: Off Care Package Drop Time Off
Killcam: Off Spawn Camera: Off
Enable Minimap: Yes Hardcore Mode: Off
Radar Always On: Off Spawn Ammo Mags: Normal
Weapon Pings on Minimap: Off Headshots Only: Off
Weapon Pings On Compass: On Health Steal: Off
Enemy On Compass: Off Cranked Timer: Off
Respawn Delay: 3.5 Seconds Allow Field Upgrades: On
Wave Spawn Delay: None Field Upgrade Charge Rate: Normal
Suicide Spawn Delay: 1 Second Field Upgrade Score Modifier: Normal
Force Respawn: On Perks: On
Team Assignment: On Killstreaks: On
Friendly Fire: On Round Retain Killstreaks: On
Team Kill Punish Limit: 2 Kills Killstreak Delay: 10 Seconds
Persistent Streak Progress: Off
Wrap Killstreaks: Off
Killstreak Lottery Off
Equipment Delay: Off
Equipment Protection: Off
Battle Chatter: Off
Announcer Dialog: On
Dynamic Map Elements: On

RESTRICTED ITEMS

PRIMARY WEAPONS SECONDARY WEAPONS ATTACHMENTS
MWII Weapons All MWII Weapons All MWII Weapons All
Assault Rifles
  • Holger 556
Launchers (All)
  • RGL-80
Muzzle
  • Silencers (All)
  • Supressors (All)
Battle Rifles (All)
  • BAS-B
  • SIDEWINDER
  • MTZ-762
Lasers All
Shotguns (All)
  • LOCKWOOD 680
  • HAYMAKER
  • RIVETER
Optics
  • Thermal (All)
  • Night Vision (All)
Marksman Rifles (All)
  • M1 Garand
  • SVT-40
  • G-43
Ammunition
  • Low Grain (All)
  • Round Nose (All)
  • Mono (All)
  • Spire Point Rounds (All)
  • Hardened (All)
LMGs (All)
  • PULEMYOT 76
  • DG-58 LSW
  • HOLGER 26
Underbarrels
  • Burrow 500 Drill Charge
Marksman Rifles (All)
  • KVD ENFORCER
  • MCW 6.8
  • DM56
  • MTZ INTERCEPTER

TACTICAL LETHAL FIELD UPGRADES VEST GLOVES GEAR STREAKS
Shock Stick Proximity Mine Tactical Camera Engineer Vest Scavenger Gloves Control Comlink UAV
Decoy Grenade Molotov Cocktail Inflatable Decoy Demolition Vest Bone Conduction Mosquito Drone
Stim C4 DDOS CCT Comms Vest Blacklight Flashlight Sam Turret
Snapshot Grenade Claymore Deployable Cover Overkill Vest L/R Detector Bomb Drone
Tear Gas Thermite Munitions Box Threat Identification System Care Package
Flash Grenade Throwing Knife Loadout Drop Data Jacker Guardian-SC
EMD Grenade Drill Charge Portable Rada Signal Jammer Counter UAV
Thermobaric Grenade Tactical Insertion Hijacked IFF Strobe Cluster Mine
Throwing Star Recon Drone Ghost T/V Camo Precision Airstrike
Breacher Drone Smoke Airdrop SAE
Suppression Mine Mortar Strike
Anti-Armor Rounds Overwatch Helo
Heartbeat Senso Juggernaut Recon
Comm Scrambler Wheelson-HS
Med Box VTOL Jet
A.C.S. Emergency Airdrop
Advanced UAV
Chopper Gunner